This article shares the specific code of writing a snake game in js for your reference. The specific content is as follows I just finished learning js and imitated the tutorial to write my own js native applet. HTML Part <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <link rel="stylesheet" href="./css/index.css" > </head> <body> <div class="content"> <!-- Game start button--> <div class="btn startBtn"><button></button></div> <!-- Snake Body --> <div id="snakeWrap"></div> </div> <!-- Import external js files--> <script src="./js/index.js"></script> </body> </html> CSS part /* Overall style */ .content{ width: 640px; height: 640px; margin: 100px auto; position: relative; } .btn{ width: 100%; height: 100%; position: absolute; left: 0; top: 0; background-color: rgba(0, 0, 0, 0.3); z-index: 2; } .btn button{ background: none; border: none; background-size: 100% 100%; cursor: pointer; outline: none; position: absolute; left: 50%; top: 50%; } .startBtn button{ width: 200px; height: 80px; background: url(../images/Snipaste_2021-05-08_08-52-45.png) no-repeat; background-size: contain; margin-left: -100px; margin-top: 222px; } #snakeWrap{ width: 600px; height: 600px; background: #73aad4; border: 20px solid #13649c; position: relative; } .snakeHead{ background-color: yellowgreen; border-radius: 50%; } .snakeBody{ background-color: black; border-radius: 50%; } .food{ background-color: red; border-radius: 50%; } js part var sw = 20, //width of a block sh = 20, //width of a block tr = 30, //number of rows td = 30; //number of columns var snake = null, //generate snake instance food = null; //generate food instance game = null; //create game instance //create and delete blocks when treating the whole as a small block moving (all subsequent blocks will be called) // Square constructor function Square(x,y,classname){ //Corresponding to the three snake styles in CSS (snake head, snake body, snake tail) this.x = x * sw; this.y = y * sh; this.class = classname; this.viewContent = document.createElement('div'); this.viewContent.className = this.class; //Add the corresponding css style to the created div this.parent = document.getElementById('snakeWrap'); } //Create the create method on the prototype chain of the block constructor to determine the specific information of the new div //this points to Square Square.prototype.create = function(){ this.viewContent.style.position = 'absolute'; this.viewContent.style.width = sw + 'px'; this.viewContent.style.height = sh + 'px'; this.viewContent.style.left = this.x + 'px'; this.viewContent.style.top = this.y + 'px'; this.parent.appendChild(this.viewContent); //Add the newly created div to the page} //Create a remove method on the prototype chain of the block constructor to delete the block when moving Square.prototype.remove = function(){ this.parent.removeChild(this.viewContent); } //Snake function Snake(){ this.head = null; //Store the snake's head information this.tail = null; //Store the snake's tail information this.pos = []; //Store the position of each block on the snake this.directionNum = { //Store the direction the snake is walking left : { x : -1, y : 0 }, right : { x : 1, y : 0 }, up : { x : 0, y : -1 }, down : { x : 0, y : 1 } } } //this points to Snake Snake.prototype.init = function(){ // Initialization // Create snake head var snakeHead = new Square(2,0,'snakeHead'); snakeHead.create(); this.head = snakeHead; this.pos.push([2,0]); //Store snake head information // Create snake body 1 var snakeBody1 = new Square(1,0,'snakeBody'); snakeBody1.create(); this.pos.push([1,0]); //Store snake body information // Create snake tail var snakeBody2 = new Square(0,0,'snakeBody'); snakeBody2.create(); this.tail = snakeBody2; this.pos.push([0,0]); /Store the confidence of the snake's tail//Form a linked list relationship//The relationship between the snake's head, body and tail snakeHead.last = null; snakeHead.next = snakeBody1; snakeBody1.last = snakeHead; snakeBody1.next = snakeBody2; snakeBody2.last = snakeBody1; snakeBody2.next = null; //Add a default direction to the right for the snake this.direction = this.directionNum.right; } // Get the element corresponding to the next position of the snake head (this points to Snake) // Get the coordinates of the next point and store them in the nextPos array Snake.prototype.getNextPos = function(){ var nextPos = [ this.head.x/sw + this.direction.x, //this.direction.x, y The following will bind the direction to the keyboard event to determine the location of the next point this.head.y/sh + this.direction.y ] // The next point is yourself. The game ends when you collide with yourself var selfCollied = false; this.pos.forEach(function(value){ //forEach traverses the array and compares the two arrays to see if there are duplicate coordinates if (value[0] == nextPos[0] && value[1] == nextPos[1]){ selfCollied = true; } }) //The game ends when you hit yourself if (selfCollied) { this.、 .die.call(this); return; } // The next point is the wall game end if (nextPos[0] > 29 || nextPos[0] < 0 || nextPos[1] > 29 || nextPos[1] < 0) { this.strategies.die.call(this); return; } // The next point is food to eat if(food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]){ this.strategies.eat.call(this); return; } // The next point is nothing, so go this.strategies.move.call(this); } // What to do after a collision Snake.prototype.strategies = { move : function(format){ //The parameter is used to determine whether to delete the snake tail // Create a newbody and delete the snake head var newBody = new Square(this.head.x/sw,this.head.y/sh,'snakeBody') newBody.next = this.head.next; newBody.next.last = newBody; newBody.last = null; this.head.remove(); newBody.create(); // Create a new snake head var newx = this.head.x/sw + this.direction.x; var newy = this.head.y/sh + this.direction.y; var newHead = new Square(newx,newy,'snakeHead') newHead.next = newBody; newBody.last = newHead; newHead.last = null; newHead.create(); // Update the coordinates of the snake body this.pos.splice(0,0,[newx,newy]); this.head = newHead; //If it is false, then eat if(!format){ this.tail.remove(); this.tail = this.tail.last; this.pos.pop(); } }, eat : function(){ this.strategies.move.call(this,true); game.score++; createFood(); }, die : function(){ game.over(); } } snake = new Snake(); // Create food function createFood(){ // Food cube coordinates var x = null; var y = null; var include = true; while(include){ x = Math.round(Math.random()*(td - 1)); y = Math.round(Math.random()*(tr - 1)); snake.pos.forEach(function(value){ if(x != value[0] && y != value[1]){ include = false; } }); } // Generate food food = new Square(x,y,'food'); food.pos = [x,y]; var foodDom = document.querySelector('.food'); if(foodDom){ foodDom.style.left = x * sw + 'px'; foodDom.style.top = y * sh + 'px'; }else{ food.create(); } } // Create game logic function Game(){ this.timer = null; this.score = 0; } Game.prototype.init = function(){ snake.init(); createFood(); //The previous e.keycode e.which here has been disabled. Use e.key window.addEventListener('keydown',function(e){ if(e.key == 'ArrowLeft' && snake.direction != snake.directionNum.right){ snake.direction = snake.directionNum.left; }else if(e.key == 'ArrowUp' && snake.direction != snake.directionNum.down){ snake.direction = snake.directionNum.up; }else if(e.key == 'ArrowRight' && snake.direction != snake.directionNum.left){ snake.direction = snake.directionNum.right; }else if(e.key == 'ArrowDown' && snake.direction != snake.directionNum.up){ snake.direction = snake.directionNum.down; } }); this.start(); } Game.prototype.start = function(){ this.timer = setInterval(function(){ snake.getNextPos(); },0.0000000000000001) } Game.prototype.over = function(){ clearInterval(this.timer); alert('Your score is' + this.score); // The game returns to the initial state var snakeWrap = document.getElementById('snakeWrap'); snakeWrap.innerHTML = ''; snake = new Snake(); game = new Game(); var startBtnWrap = document.querySelector('.startBtn'); startBtnWrap.style.display = 'block'; } // Start the game game = new Game(); var startBtn = document.querySelector('.startBtn button'); startBtn.onclick = function(){ startBtn.parentNode.style.display = 'none'; game.init(); } This is a simple little game. If you have any questions, please correct me. The above is the full content of this article. I hope it will be helpful for everyone’s study. I also hope that everyone will support 123WORDPRESS.COM. You may also be interested in:
|
<<: Solution to the problem that MySQL in Windows system cannot input and display Chinese
>>: Docker container from entry to obsession (recommended)
1. Online Text Generator BlindTextGenerator: For ...
Table of contents Inheritance and prototype chain...
It has been a long time since the birth of vue3, ...
Introduction Part 1: Written at the beginning One...
Table of contents Zabbix monitors Nginx Zabbix mo...
Virtual machine software: vmware workstation Imag...
Preface Many years ago, I was a newbie on the ser...
1. View openjdk rpm -qa|grep jdk 2. Delete openjd...
MyISAM storage engine MyISAM is based on the ISAM...
mysql query with multiple conditions Environment:...
Table of contents illustrate 1. Enable Docker rem...
Table of contents Complex query and step-by-step ...
In MySQL, fields of char, varchar, and text types...
Mysql is a popular and easy-to-use database softw...
1. Check and install pssh, yum list pssh 2. Becau...