Web project development JS function anti-shake and throttling sample code

Web project development JS function anti-shake and throttling sample code

Stabilization

Classic application common: accordion effect

Introduction

Website without anti-shake:

insert image description here

Websites with anti-shake:

Please add a description of the image

Anti-shake scene 1 (mouse move in)

Jitter: The user does not intend to trigger this interaction, but the interaction event is accidentally triggered due to accidental mouse jitter.
Example: I want to see the fifth picture. I don't want to see 2 3 4 pictures. But when the mouse slid from the first picture to the fifth picture, it accidentally landed on 2 3 4. False trigger.

Function anti-shake: If a user triggers an event multiple times in a row, only the last one will be executed.

Solution principle: Turn on the timer. If the event is triggered multiple times within the interval, clear the previous timer each time.

Example and solution code:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <title>Animation-Case Study "Accordion"</title>
    <style>
      * {
        margin: 0;
        padding: 0;
      }
      ul {
        list-style: none;
        width: 2400px;
      }
      #box {
        width: 1200px;
        height: 400px;
        border: 1px solid red;
        margin: 100px auto;
        overflow: hidden;
      }
      #box li {
        width: 100px;
        height: 400px;
        float: left;
        transition: all 0.5s ease-out;
      }
      #box li.over {
        width: 800px;
      }
    </style>
  </head>

  <body>
    <div id="box">
      <ul>
        <li v-for="(item,index) in list" :class="{over:overIndex == index}" @mouseenter="doEnter(index)">
            <img :src="item" alt="">
        </li>
      </ul>
    </div>
    <script src="./vue.js"></script>
    <script>
      let app = new Vue({
          el:'#box',
          data:{
              overIndex:0,
              list:[
                  './images/collapse/1.jpg',
                  './images/collapse/2.jpg',
                  './images/collapse/3.jpg',
                  './images/collapse/4.jpg',
                  './images/collapse/5.jpg',
              ],
              timeID:null
          },
          methods: {
              doEnter(index){
                  /* Enable anti-shake*/
                  //1.1 Clear the last timer first, and use this time as the reference clearTimeout(this.timeID)
                  //1.2 Start the timer (anti-shake interval)
                  this.timeID = setTimeout(()=>{
                    this.overIndex = index;
                  },500)
              }
          },
      })
    </script>
  </body>
</html>

Anti-shake scene 2 (keyboard keys)

Classic application scenario: search for associated words
-Under development, the backend of this function will use the middleware "OpenSearch" or "Elasticsearch", and the backend logic processing will be very efficient and fast.
-This is just based on the front-end perspective, optimizing from the perspective of reducing http requests

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
</head>
<body>
    <input type="text" placeholder="Please enter the search content">
    <script>
        let timeID = null;
        document.querySelector('input').oninput = function(){
            /* Function anti-shake */
            //(1) Clear the previous timer clearTimeout(timeID) first
            //(2) Enable the anti-shake timer timeID = setTimeout(() => {
                console.log( this.value );
            }, 500);
        }
    </script>
</body>
</html>

Function throttling

Concept: Solve performance problems caused by high-frequency events; High-frequency events: In the page, some events are triggered very frequently.
For example: mouse movement, scroll wheel events.

Solution: If a user triggers an event multiple times in a row, it will only be triggered once within a specified time.

Example and solution code:

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <meta http-equiv="X-UA-Compatible" content="ie=edge">
    <title>Document</title>
    <style>
        body{
            height: 3000px;
        }
    </style>
</head>
<body>
    <script>
        let lastTime = null;
        
        let i = 1;
        window.onmousemove = function(){
            /* Function throttling */
            //(1) Determine the time interval between two trigger events let time = Date.now()
            if( time - lastTime >= 500 ){
                console.log('Number of mouse moves: ' + i++);
                //(2) This trigger time is used as the next reference interval lastTime = time
            }
        }
        // let j = 1;
        // window.onscroll = function(){
        // //(1) Determine the time interval between two triggering events// let time = Date.now()
        // if( time - lastTime >= 500 ){
        // console.log('Number of mouse scrolls: ' + j++);
        // //(2) This trigger time is used as the reference interval for the next time // lastTime = time
        // }   
        // }
    </script>
</body>
</html>

The above is the details of the sample code for JS function anti-shake and throttling in web project development. For more information about JS function anti-shake and throttling in web projects, please pay attention to other related articles on 123WORDPRESS.COM!

You may also be interested in:
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  • How to understand JS function anti-shake and function throttling
  • A brief discussion on JavaScript throttling and anti-shake functions
  • A brief analysis of JavaScript function anti-shake and throttling
  • Detailed explanation of anti-shake and throttling of functions in JavaScript

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