WeChat applet canvas implements signature function

WeChat applet canvas implements signature function

In the WeChat applet project, the development module involves the handwritten signature function, and the WeChat applet canvas makes its debut

Preface

WeChat applet canvas implements signature function

Core content introduction:

(1) Signature implementation, start, move, end

(2) Rewrite

(3) Completion

(4) Upload

1. WeChat applet canvas implements signature function

Effect demonstration:

(1) Signature implementation

(2) Rewrite

(3) Completion

After completion, display the image in the corresponding position

(4) According to business needs, you can upload pictures to the background and display them where needed.

2. Code

1. All demos

wxml

<!--pages/canvas-test/canvas-test.wxml-->

<view class="handCenter">

 <canvas class="handWriting" disable-scroll="true" bindtouchstart="uploadScaleStart" bindtouchmove="uploadScaleMove"
 bindtouchend="uploadScaleEnd" bindtap="mouseDown" canvas-id="handWriting">
 </canvas>

</view>


<view class="handBtn">
 <button catchtap="retDraw" class="delBtn">Rewrite</button>
 <button catchtap="subCanvas" class="subBtn">Done</button> 
</view>


<view class="preview"> 

 <image wx:if="{{tmpPath}}" style="width:100%;height:100%;" src="{{tmpPath}}"></image>

</view>

js

const app = getApp()
const api = require('../../utils/request.js'); //relative path const apiEev = require('../../config/config');
Page({
 data: {
 canvasName: 'handWriting',
 ctx: '',
 canvasWidth: 0,
 canvasHeight: 0,
 transparent: 1, // transparency selectColor: 'black',
 lineColor: '#1A1A1A', // color lineSize: 1.5, // note multiple lineMin: 0.5, // minimum stroke radius lineMax: 4, // maximum stroke radius pressure: 1, // default pressure smoothness: 60, // smoothness, use 60 distance to calculate speed currentPoint: {},
 currentLine: [], // Current line firstTouch: true, // First trigger radius: 1, // Radius of the circle cutArea: { top: 0, right: 0, bottom: 0, left: 0 }, // Cutting area bethelPoint: [], // Save the Bezier points generated by all lines;
 lastPoint: 0,
 chirography: [], //handwritingcurrentChirography: {}, //current handwritinglinePrack: [], //line trajectory, actual point of generated linetmpPath:''
 },
 // Handwriting start uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // Initial line color setting ctx.setGlobalAlpha(this.data.transparent); // Set translucency let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // Handwriting movement uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // Check if the default behavior has been disabled if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //Test cutting if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // The handwriting ends uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //After a stroke is completed, save the coordinate points of the handwriting, clear it, and add a check to see if the current handwriting is in the handwriting area;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
 },
 onLoad () {
 let canvasName = this.data.canvasName
 let ctx = wx.createCanvasContext(canvasName)
 this.setData({
 ctx: ctx
 })
 var query = wx.createSelectorQuery();
 query.select('.handCenter').boundingClientRect(rect => {
 this.setData({
 canvasWidth: rect.width,
 canvasHeight: rect.height
 })
 }).exec();
 },

 subCanvas(){
 // Add my let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //My new timer and callback wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'see what it is')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

// Add the path to upload the saved image to the file server upImgs: function (imgurl, index) {
 console.log(imgurl,'see what the path is')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx', //Background upload path filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //Interface returns network path var data = JSON.parse(res.data)
 console.log(data,'see what data is')
 if (data.code == "success") {
 console.log('success')
 }
 }
 })
},


 retDraw() {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
 },
 

 //Draw a line between two points; the parameter is: line, which will draw the two closest starting points;
 pointToLine (line) {
 this.calcBethelLine(line);
 return;
 },
 //Calculate the interpolation method;
 calcBethelLine (line) {
 if (line.length <= 1) {
 line[0].r = this.data.radius;
 return;
 }
 let x0, x1, x2, y0, y1, y2, r0, r1, r2, len, lastRadius, dis = 0, time = 0, curveValue = 0.5;
 if (line.length <= 2) {
 x0 = line[1].x
 y0 = line[1].y
 x2 = line[1].x + (line[0].x - line[1].x) * curveValue;
 y2 = line[1].y + (line[0].y - line[1].y) * curveValue;
 //x2 = line[1].x;
 //y2 = line[1].y;
 x1 = x0 + (x2 - x0) * curveValue;
 y1 = y0 + (y2 - y0) * curveValue;;

 } else {
 x0 = line[2].x + (line[1].x - line[2].x) * curveValue;
 y0 = line[2].y + (line[1].y - line[2].y) * curveValue;
 x1 = line[1].x;
 y1 = line[1].y;
 x2 = x1 + (line[0].x - x1) * curveValue;
 y2 = y1 + (line[0].y - y1) * curveValue;
 }
 //From the calculation formula, the three points are (x0, y0), (x1, y1), (x2, y2); (x1, y1) is the control point, which will not fall on the curve; in fact, this point will also be the actual point obtained by handwriting, but it will fall on the curve len = this.distance({ x: x2, y: y2 }, { x: x0, y: y0 });
 lastRadius = this.data.radius;
 for (let n = 0; n < line.length - 1; n++) {
 dis += line[n].dis;
 time += line[n].time - line[n + 1].time;
 if (dis > this.data.smoothness) break;
 }
 this.setData({
 radius: Math.min(time / len * this.data.pressure + this.data.lineMin, this.data.lineMax) * this.data.lineSize
 });
 line[0].r = this.data.radius;
 //Calculate the handwriting radius;
 if (line.length <= 2) {
 r0 = (lastRadius + this.data.radius) / 2;
 r1 = r0;
 r2 = r1;
 //return;
 } else {
 r0 = (line[2].r + line[1].r) / 2;
 r1 = line[1].r;
 r2 = (line[1].r + line[0].r) / 2;
 }
 let n = 5;
 let point = [];
 for (let i = 0; i < n; i++) {
 let t = i / (n - 1);
 let x = (1 - t) * (1 - t) * x0 + 2 * t * (1 - t) * x1 + t * t * x2;
 let y = (1 - t) * (1 - t) * y0 + 2 * t * (1 - t) * y1 + t * t * y2;
 let r = lastRadius + (this.data.radius - lastRadius) / n * i;
 point.push({ x: x, y: y, r: r });
 if (point.length == 3) {
 let a = this.ctaCalc(point[0].x, point[0].y, point[0].r, point[1].x, point[1].y, point[1].r, point[2].x, point[2].y, point[2].r);
 a[0].color = this.data.lineColor;
 // let bethelPoint = this.data.bethelPoint;
 // console.log(a)
 // console.log(this.data.bethelPoint)
 // bethelPoint = bethelPoint.push(a);
 this.bethelDraw(a, 1);
 point = [{ x: x, y: y, r: r }];
 }
 }
 this.setData({
 currentLine: line
 })
 },
 // Find the distance between two points distance (a, b) {
 let x = bx - ax;
 let y = by - ay;
 return Math.sqrt(x * x + y * y);
 },
 ctaCalc (x0, y0, r0, x1, y1, r1, x2, y2, r2) {
 let a = [], vx01, vy01, norm, n_x0, n_y0, vx21, vy21, n_x2, n_y2;
 vx01 = x1 - x0;
 vy01 = y1 - y0;
 norm = Math.sqrt(vx01 * vx01 + vy01 * vy01 + 0.0001) * 2;
 vx01 = vx01 / norm * r0;
 vy01 = vy01 / norm * r0;
 n_x0 = vy01;
 n_y0 = -vx01;
 vx21 = x1 - x2;
 vy21 = y1 - y2;
 norm = Math.sqrt(vx21 * vx21 + vy21 * vy21 + 0.0001) * 2;
 vx21 = vx21 / norm * r2;
 vy21 = vy21 / norm * r2;
 n_x2 = -vy21;
 n_y2 = vx21;
 a.push({ mx: x0 + n_x0, my: y0 + n_y0, color: "#1A1A1A" });
 a.push({ c1x: x1 + n_x0, c1y: y1 + n_y0, c2x: x1 + n_x2, c2y: y1 + n_y2, ex: x2 + n_x2, ey: y2 + n_y2 });
 a.push({ c1x: x2 + n_x2 - vx21, c1y: y2 + n_y2 - vy21, c2x: x2 - n_x2 - vx21, c2y: y2 - n_y2 - vy21, ex: x2 - n_x2, ey: y2 - n_y2 });
 a.push({ c1x: x1 - n_x2, c1y: y1 - n_y2, c2x: x1 - n_x0, c2y: y1 - n_y0, ex: x0 - n_x0, ey: y0 - n_y0 });
 a.push({ c1x: x0 - n_x0 - vx01, c1y: y0 - n_y0 - vy01, c2x: x0 + n_x0 - vx01, c2y: y0 + n_y0 - vy01, ex: x0 + n_x0, ey: y0 + n_y0 });
 a[0].mx = a[0].mx.toFixed(1);
 a[0].mx = parseFloat(a[0].mx);
 a[0].my = a[0].my.toFixed(1);
 a[0].my = parseFloat(a[0].my);
 for (let i = 1; i < a.length; i++) {
 a[i].c1x = a[i].c1x.toFixed(1);
 a[i].c1x = parseFloat(a[i].c1x);
 a[i].c1y = a[i].c1y.toFixed(1);
 a[i].c1y = parseFloat(a[i].c1y);
 a[i].c2x = a[i].c2x.toFixed(1);
 a[i].c2x = parseFloat(a[i].c2x);
 a[i].c2y = a[i].c2y.toFixed(1);
 a[i].c2y = parseFloat(a[i].c2y);
 a[i].ex = a[i].ex.toFixed(1);
 a[i].ex = parseFloat(a[i].ex);
 a[i].ey = a[i].ey.toFixed(1);
 a[i].ey = parseFloat(a[i].ey);
 }
 return a;
 },
 bethelDraw (point, is_fill, color) {
 // Add my let that = this
 let ctx = this.data.ctx;
 ctx.beginPath();
 ctx.moveTo(point[0].mx, point[0].my);
 if (undefined != color) {
 ctx.setFillStyle(color);
 ctx.setStrokeStyle(color);
 } else {
 ctx.setFillStyle(point[0].color);
 ctx.setStrokeStyle(point[0].color);
 }
 for (let i = 1; i < point.length; i++) {
 ctx.bezierCurveTo(point[i].c1x, point[i].c1y, point[i].c2x, point[i].c2y, point[i].ex, point[i].ey);
 }
 ctx.stroke();
 if (undefined != is_fill) {
 ctx.fill(); //Fill the graphics (the graphics drawn later will cover the previous graphics, pay attention to the order when drawing)
 }
 ctx.draw(true)
 },
 selectColorEvent (event) {
 console.log(event)
 var color = event.currentTarget.dataset.colorValue;
 var colorSelected = event.currentTarget.dataset.color;
 this.setData({
 selectColor: colorSelected,
 lineColor: color
 })
 }
})
/* pages/canvas-test2/canvas-test2.wxss */
.canvasId {
 position: absolute;
 left: 50%;
 top: 0;
 transform: translate(-50%);
 z-index: 1;
 border: 2px dashed #ccc;
 border-radius: 8px;
 margin-bottom: 66px;
}

.handCenter {
 border: 1px solid red;
}

.handWriting {
 width: 100%;
}

.preview {
 width: 375px;
 height: 152px;
}

2. Analysis of key parts

(1) Basic implementation of signature, start, move, end

// Handwriting start uploadScaleStart (e) {
 if (e.type != 'touchstart') return false;
 let ctx = this.data.ctx;
 ctx.setFillStyle(this.data.lineColor); // Initial line color setting ctx.setGlobalAlpha(this.data.transparent); // Set translucency let currentPoint = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }
 let currentLine = this.data.currentLine;
 currentLine.unshift({
 time: new Date().getTime(),
 dis: 0,
 x: currentPoint.x,
 y: currentPoint.y
 })
 this.setData({
 currentPoint,
 // currentLine
 })
 if (this.data.firstTouch) {
 this.setData({
 cutArea: { top: currentPoint.y, right: currentPoint.x, bottom: currentPoint.y, left: currentPoint.x },
 firstTouch: false
 })
 }
 this.pointToLine(currentLine);
 },
 // Handwriting movement uploadScaleMove (e) {
 if (e.type != 'touchmove') return false;
 if (e.cancelable) {
 // Check if the default behavior has been disabled if (!e.defaultPrevented) {
 e.preventDefault();
 }
 }
 let point = {
 x: e.touches[0].x,
 y: e.touches[0].y
 }

 //Test cutting if (point.y < this.data.cutArea.top) {
 this.data.cutArea.top = point.y;
 }
 if (point.y < 0) this.data.cutArea.top = 0;

 if (point.x > this.data.cutArea.right) {
 this.data.cutArea.right = point.x;
 }
 if (this.data.canvasWidth - point.x <= 0) {
 this.data.cutArea.right = this.data.canvasWidth;
 }
 if (point.y > this.data.cutArea.bottom) {
 this.data.cutArea.bottom = point.y;
 }
 if (this.data.canvasHeight - point.y <= 0) {
 this.data.cutArea.bottom = this.data.canvasHeight;
 }
 if (point.x < this.data.cutArea.left) {
 this.data.cutArea.left = point.x;
 }
 if (point.x < 0) this.data.cutArea.left = 0;

 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 this.pointToLine(currentLine);
 },
 // The handwriting ends uploadScaleEnd (e) {
 if (e.type != 'touchend') return 0;
 let point = {
 x: e.changedTouches[0].x,
 y: e.changedTouches[0].y
 }
 this.setData({
 lastPoint: this.data.currentPoint,
 currentPoint: point
 })
 let currentLine = this.data.currentLine
 currentLine.unshift({
 time: new Date().getTime(),
 dis: this.distance(this.data.currentPoint, this.data.lastPoint),
 x: point.x,
 y: point.y
 })
 // this.setData({
 // currentLine
 // })
 if (currentLine.length > 2) {
 var info = (currentLine[0].time - currentLine[currentLine.length - 1].time) / currentLine.length;
 //$("#info").text(info.toFixed(2));
 }
 //After a stroke is completed, save the coordinate points of the handwriting, clear it, and add a check to see if the current handwriting is in the handwriting area;
 this.pointToLine(currentLine);
 var currentChirography = {
 lineSize: this.data.lineSize,
 lineColor: this.data.lineColor
 };
 var chirography = this.data.chirography
 chirography.unshift(currentChirography);
 this.setData({
 chirography
 })
 var linePrack = this.data.linePrack
 linePrack.unshift(this.data.currentLine);
 this.setData({
 linePrack,
 currentLine: []
 })
},

Remember to initialize in onload first

Take the code and use it directly

(2) Re-signing

In plain words, it means clearing the canvas.

retDraw() {
 this.data.ctx.clearRect(0, 0, 700, 730)
 this.data.ctx.draw()
 this.setData({
 tmpPath:''
 })
},

(3) Signature completed

subCanvas(){
 // Add my let that = this
 let ctx = this.data.ctx;
 ctx.draw(true,setTimeout(function(){ //My new timer and callback wx.canvasToTempFilePath({
 x: 0,
 y: 0,
 width: 375,
 height: 152,
 canvasId: 'handWriting',
 fileType: 'png',
 success: function(res) {
 that.setData({
 tmpPath:res.tempFilePath
 })
 console.log(that.data.tmpPath,'see what it is')
 that.upImgs(that.data.tmpPath,0)
 }
 }, ctx)
 },1000))
 },

The callback inside is more important:

To prevent the canvas content from being lost, you can set a delay;
The wx.canvasToTempFilePath method obtains the canvas image content;

(4) According to business needs, you can upload pictures to the background and display them where needed.

The key point is how to upload to the background

// Add the path to upload the saved image to the file server upImgs: function (imgurl, index) {
 console.log(imgurl,'see what the path is')
 var that = this;
 wx.uploadFile({
 url: apiEev.api + 'xxxx', //Background file upload path interface filePath: imgurl,
 name: 'file',
 header: {
 'content-type': 'multipart/form-data'
 },
 formData: null,
 success: function (res) {
 console.log(res) //Interface returns network path var data = JSON.parse(res.data)
 console.log(data,'see what data is')
 if (data.code == "success") {
 console.log('success')
 }
 }
 })
},

Summarize

WeChat mini program canvas implements the signature function.

Special reminder: There may be lag in the real machine debugging and experience version. If possible, release it to the pre-release version to see if it affects the performance.

The above is the full content of this article. I hope it will be helpful for everyone’s study. I also hope that everyone will support 123WORDPRESS.COM.

You may also be interested in:
  • Uniapp implements electronic signature effect of WeChat applet (with demo)
  • Sample code for implementing handwritten signature in WeChat applet
  • WeChat applet implements a simple handwritten signature component
  • WeChat Mini Program to Implement Electronic Signature
  • WeChat Mini Program implements electronic signature function
  • WeChat applet implements electronic signature and exports images
  • Java encountered WeChat applet "payment verification signature failed" problem solution
  • .NET WeChat applet user data signature verification and decryption code
  • WeChat applet implements horizontal and vertical screen signature function

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