This article example shares the specific code of canvas to achieve raindrop effects for your reference. The specific content is as follows 1. Requirements for raindrop special effects Raindrops fall randomly from the top of the window to the bottom, and will appear as ripples that gradually spread out and fade until they disappear. The raindrop effect adapts to the changes of the window. 2. Raindrop Implementation Idea 1. Use object-oriented thinking to first create a canvas and draw an initial shape of a raindrop 3. Specific Analysis 1. What are the properties required for raindrop initialization? 4. Code <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>canvas</title> <style> * { margin: 0; padding: 0; } canvas { vertical-align: middle; background: #000; } </style> </head> <body> <canvas id="myCanvas"></canvas> <script> // Create a canvas let myCanvas = document.getElementById('myCanvas') let ctx = myCanvas.getContext('2d') // Adaptive window let width = myCanvas.width = window.innerWidth let height = myCanvas.height = window.innerHeight window.addEventListener('resize', () => { width = myCanvas.width = window.innerWidth height = myCanvas.height = window.innerHeight }) // Draw raindrops let raindropArr = [] function Raindrop(x, y, w, h, l, r, dr, maxR, a, va) { this.x = rand(0, window.innerWidth) // x-axis of raindropsthis.y = y || 0 // y-axis of raindropsthis.dy = rand(2, 4) // Acceleration of raindropsthis.w = w || 2 // Width of raindropsthis.h = h || 10 // Height of raindropsthis.l = rand(0.8 * height, 0.9 * height) // Falling height of raindropsthis.r = r || 1 // Ripple radiusthis.dr = dr || 1 // Ripple increase radiusthis.maxR = maxR || 50 // Maximum ripple radiusthis.a = a || 1 // Ripple transparencythis.va = 0.96 // Ripple transparency coefficient} Raindrop.prototype = { draw: function (index) { // Draw raindrops if (this.y > this.l) { ctx.beginPath() ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2) ctx.strokeStyle = `rgba(0,191,255,${this.a})` ctx.stroke() } else { ctx.fillStyle = 'skyBlue' ctx.fillRect(this.x, this.y, this.w, this.h) } this.update(index) }, update: function (index) { // Update the raindrop coordinates to move if (this.y > this.l) { if (this.a > 0.03) { this.r += this.dr if (this.r > this.maxR) { this.a *= this.va } } else { this.a = 0 raindropArr.splice(index, 1) } } else { this.y += this.dy } } } function rand(min, max) { return Math.random() * (max - min) + min } setInterval(() => { let raindrop = new Raindrop() raindropArr.push(raindrop) }, 100) setInterval(() => { ctx.fillStyle = 'rgba(0, 0, 0, 0.1)' ctx.fillRect(0, 0, myCanvas.width, myCanvas.height) for (let i = 0; i < raindropArr.length; i++) { raindropArr[i].draw(i) } }, 30) </script> </body> </html> V. Conclusion Basically any movement and special effects of canvas are achieved by changing the coordinates through js timer. The above is the full content of this article. I hope it will be helpful for everyone’s study. I also hope that everyone will support 123WORDPRESS.COM. You may also be interested in:
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