jQuery plugin to implement minesweeper game (2)

jQuery plugin to implement minesweeper game (2)

This article shares the second article of using jquery plug-in to implement the minesweeper game for your reference. The specific content is as follows

Complete the necessary

The effect is as follows

Code section

* {
 margin: 0px;
 padding: 0px;
 font-size: 12px;
}

#div {
 position: fixed;
 top: 10px;
 bottom: 10px;
 left: 10px;
 right: 10px;
 border: 1px solid lightgray;
 border-radius: 5px;
 display: flex;
 justify-content: center;
 align-items: center;
 overflow: hidden;
}

#box {
 border: 1px solid lightgray;
 border-radius: 5px;
}

.row {
 white-space: nowrap;
 height: 30px;
}

.item {
 display: inline-flex;
 justify-content: center;
 align-items: center;
 height: 30px;
 width: 30px;
 border-right: 1px solid lightgray;
 border-bottom: 1px solid lightgray;
 cursor: pointer;
 position: relative;
}
.item.num1::after{
 content: '1';
 color: #1abc9c;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num2::after{
 content: '2';
 color: #2ecc71;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num3::after{
 content: '3';
 color: #3498db;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num4::after{
 content: '4';
 color: #9b59b6;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num5::after{
 content: '5';
 color: #f1c40f;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num6::after{
 content: '6';
 color: #e67e22;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num7::after{
 content: '7';
 color: #e74c3c;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.num8::after{
 content: '8';
 color: #34495e;
 position: absolute;
 top: 0;
 bottom: 0;
 left: 0;
 right:0;
 display: flex;
 justify-content: center;
 align-items: center;
 z-index: 2;
}
.item.boom{
 background-image: url(../img/boom.png);
 background-size: 60% 60%;
 background-repeat: no-repeat;
 background-position: center center;
}
.item::before{
 position: absolute;
 content: '';
 top: 0.5px;
 left:0.5px;
 bottom: 0.5px;
 right: 0.5px;
 background-color: gray;
 z-index: 3;
}
.item.click::before{
 content: none;
}
.item:hover{
 outline: 1px solid #2c3e50;
}

#menu {
 border-bottom: 1px solid lightgray;
 position: absolute;
 top: 0;
 left: 0;
 right: 0;
 height: 30px;
 display: flex;
 background-color: white;
 z-index: 10;
}
.mitem{
 flex: 1;
 display: flex;
 justify-content: center;
 align-items: center;
}
.sl{
 border: none;
 border-bottom: 1px solid lightgray;
 outline: none;
 width: 60%;
 height: 80%;
}
.btn{
 border: none;
 border: 1px solid lightgray;
 outline: none;
 width: 60%;
 height: 80%;
 background-color: transparent;
 cursor: pointer;
}
.mitem *:hover{
 background-color: lightgray;
}

```javascript
$(document).ready(function() {
 var x = 10; //x axisvar y = 10; //y axisvar c = 10; //number of bombsvar boom = []; //coordinates for generating bombsvar $menu = $("#menu");
 var $box = $("#box");




 //Synchronous parameters $("#x").change(function() {
  x = parseInt($(this).val());
  console.log(x);
 })
 $("#y").change(function() {
  y = parseInt($(this).val());
 })
 $("#c").change(function() {
  c = parseInt($(this).val());
 })
 $(document).on('click', '#box .item', function() {
  $(this).addClass("click");
 })
 $("#pro").click(function() {
  console.log(x,y,c)
  draw();
  draw(); //Draw booms(); //Generate bomb parameters drawbooms(); //Draw bomb drawnum(); //Traverse all blocks and generate prompts })
 draw();//Draw booms();//Generate bomb parameters drawbooms();//Draw bomb drawnum();//Traverse all blocks and generate prompts function draw() { //Draw picture $box.html('');
  for (var a = 0; a < x; a++) {
   var $row = $("<div class='row'></div>");
   for (var b = 0; b < y; b++) {
    var $item = $("<div class='item' data-x='"+a+"' data-y='"+b+"'></div>");
    $item.appendTo($row);
   }
   $row.appendTo($box);
  }
 }
 function drawnum(){
  for(var a = 0;a<x;a++){
   for(var b = 0;b<y;b++){
    var pos = {x:a,y:b};
    //Traverse the situation around this coordinate to see how many bombs there are var s = getscore(pos);
    if(s!=0&&!$dom(pos).hasClass('boom')){
     $dom(pos).addClass('num'+s);
    }
   }
  }
 }
 function getscore(p){
  var index = 0;
  var s1 = boom.find(n=>nx==(px-1)&&n.y==(py-1))
  var s2 = boom.find(n=>nx==(px)&&n.y==(py-1))
  var s3 = boom.find(n=>nx==(p.x+1)&&n.y==(py-1))
  var s4 = boom.find(n=>nx==(px-1)&&n.y==(p.y+1))
  var s5 = boom.find(n=>nx==(px)&&n.y==(p.y+1))
  var s6 = boom.find(n=>nx==(p.x+1)&&n.y==(p.y+1))
  var s7 = boom.find(n=>nx==(px-1)&&n.y==(py))
  var s8 = boom.find(n=>nx==(p.x+1)&&n.y==(py))
  if(s1){index++;}
  if(s2){index++;}
  if(s3){index++;}
  if(s4){index++;}
  if(s5){index++;}
  if(s6){index++;}
  if(s7){index++;}
  if(s8){index++;}
  return index;
 }
 function drawbooms(){
  boom.forEach(item=>{
   $dom(item).addClass('boom');
  })
 }
 function booms(){//Randomly generate bomb parameters var arr = [];
  while(arr.length<c){
   var pos = {x:Math.floor(Math.random()*x),y:Math.floor(Math.random()*y)};
   var temp = arr.find(n=>nx==pos.x&&n.y==pos.y);
   if(!temp){
    arr.push(pos);
   }
  }
  boom = arr;
 }
 function $dom(pos){
  return $("[data-x='"+pos.x+"'][data-y='"+pos.y+"']");
 }
})

**Thoughts explained**

- Because the game parameters have been digitized, it is easier to create subsequent functions
- Then I found a picture to use as a bomb, and then used the pseudo class to create a corresponding number prompt effect
- The number is generated by the statistics of how many types of things there are near the minesweeper. I have already converted them into coordinate systems, so just check the nearby coordinate systems.
- Next is the associated effect. I'll see how to do it.

The above is the full content of this article. I hope it will be helpful for everyone’s study. I also hope that everyone will support 123WORDPRESS.COM.

You may also be interested in:
  • jQuery plugin to implement minesweeper game (3)
  • jQuery plugin to implement minesweeper game (1)
  • jQuery implements the minesweeper game

<<:  How to install nginx under Linux

>>:  MySQL 5.7.15 version installation and configuration method graphic tutorial

Recommend

How to set the number of mysql connections (Too many connections)

During the use of mysql, it was found that the nu...

Why can't I see the access interface for Docker Tomcat?

Question: Is the origin server unable to find a r...

Vue2 implements provide inject to deliver responsiveness

1. Conventional writing in vue2 // The parent com...

Detailed explanation of Vue advanced construction properties

Table of contents 1. Directive custom directive 2...

Using react+redux to implement counter function and problems encountered

Redux is a simple state manager. We will not trac...

mySQL server connection, disconnection and cmd operation

Use the mysql command to connect to the MySQL ser...

Interviewer asked how to achieve a fixed aspect ratio in CSS

You may not have had any relevant needs for this ...

Detailed explanation of routes configuration of Vue-Router

Table of contents introduce Object attributes in ...

Analysis of Vue element background authentication process

Preface: Recently, I encountered a management sys...

Example code of CSS responsive layout system

Responsive layout systems are already very common...

MySQL fuzzy query statement collection

SQL fuzzy query statement The general fuzzy state...

Tutorial on installing MYSQL8.0 on Alibaba Cloud ESC

Open the connection tool. I use MobaXterm_Persona...

Steps for encapsulating element-ui pop-up components

Encapsulate el-dialog as a component When we use ...